Word gestures
This game can be used with a wide range of
vocabulary. Divide the class into groups. Have each group come up
with an action to represent a word or phrase. For example, students
can pretend to be counting on their fingers for math
and looking through an invisible microscope for science.
Each group teaches the rest of the class its action. Then the teacher
calls out words and students do the actions.
Tableau vivant
To review verbs, divide the class into teams.
Give each student a word or phrase which you want to review. Each
team makes a tableau, a frozen picture, that involves each team
member. The teams take a few minutes to plan their tableaus, then
they take turns presenting them to the class. Some students can
ask questions, e.g. What's (Student 1's name) doing?, and
other students can answer, e.g. She's (crying).
Air drawing
Draw an animal in the air with a finger.
Have students guess what it is by asking Is this a (whale)?
The teacher answers accordingly Yes, it is./ No, it isn't.
Then invite individual students to come to the front of the class
to perform the same activity. Students can continue air drawing
in pairs or small groups.
Back writing
Students can play this game over and over
as they learn the letters of the alphabet. In pairs, have students
take turns writing a letter on their partner's back. When writing,
the students ask What's this? Their partners try and guess
the letter. They can also say a word that begins with that letter.
Feet writing
To practice the letters of the alphabet,
have students go to the front of the class and walk in the shape
of a particular letter. The class looks on and guesses the letter.
The class can also say words that contain the corresponding sound.
What's the magic word?
After teaching students some commands, brainstorm
commands with students. Write the commands on the board for reference
or have students write them. This is a variation of Simon says.
The teacher starts the game by giving commands with the magic word
please, e.g. Put your book on the
desk, please. Students only follow the commands when the teacher
says please at the end of the sentence. If they don't hear the word
please, they should not do anything.
When students get used to the game, the teacher can ask a volunteer
to give commands from the list on the board.
Ooey gooey game
This activity reviews the language What
are you going to get at the grocery store? I'm going to get (a bag
of chips). and What did you get at the grocery store? I got
(a bag of chips). Bring a large box to class and cut three holes
in one side. Cover each hole with a piece of cloth or piece of paper
and write Store on the box over the
holes. Behind each hole, place a bowl containing an item that you
have recently taught the students, e.g. a bag of chips, a package
of cookies, etc. In one of the bowls, put soap that has been wet
for a long time so that it's very slimy. Place the box on a table
at the front of the room. Ask students Do you want to go shopping?
The teacher chooses a volunteer, then tells the class Ask
(Student 1's name), "What are you going to get at the grocery
store?" Student 1 should answer according to what he/she
wants to get, e.g. I'm going to get a (tube of toothpaste).
Then Student 1 puts his/ her hand into one of the holes and feels
the item. he/she can't look inside. The class then asks What
did you get at the grocery store? and the student answers accordingly
I got a (bag of chips). But if Student 1 touches the soap,
he/she says I got the ooey gooey! The teacher can explain
to the students that the expression ooey gooey refers to something
that feels slimy.
What's next?
Put the students into small groups and show
them the first panel in one of the Gogo Loves English Conversation
page stories. Have them create the same setting as the picture,
using desks and chairs, e.g. the park, a store, etc. Each group
makes up a short play with a dialog to show what the group thinks
will happen next in the story. Then have the students compare their
plays with the story on the page.
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